And that is what we are basically doing when we are creating a trainer: We are looking for a function in the game process that will always point us toward the value we want to change, no matter where on the physical memory the value is stored at. So what we have to do is to find a certain function or “pointer” within the process that points us toward the right value. However, this address does not always contain the same value, as addresses are always assigned differently every time we start a process. When we run a game on our PC, data is stored on our RAM and is assigned a physical memory address like “00E0E990”. You will have to start, scan, restart for quite some time in order to get multiple pointers running and it will require a lot of patience. The bigger the game is, the harder to actually get a trainer working. If you do not yet have the skills required, then you might want to check out this tutorial on basic cheat engine handling. In order to be able to create your own trainers for a PC game, you will need to get cheat engine and learn some very basic techniques to find values. What you need to Create your own Trainers
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |